Track the average timings of decisions for the Hero and Villain.
Identify if the actions become much faster or slower.
Analyze the average timings (mean, median, mode)
Notify if the Hero or Villain start playing significantly faster
Check if there is any correlation between increasing the speed of decision making and winnings / losses .
Build Gaussian Distribution to analyze timing patterns and predict the likelihood of the tilt and probability of the win / loss

In Review
Feature Request
About 1 year ago

Kirill Losik
Get notified by email when there are changes.
In Review
Feature Request
About 1 year ago

Kirill Losik
Get notified by email when there are changes.